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Capcom - Resident Evil 2

Following a pitch process, Capcom EMEA and UK has chosen Biborg to design and produce the digital campaign for the launch of the new Resident Evil 2 game. To tantalize gamers and internauts alike, Biborg decided to create a campaign that brings the audience into the heart of the intrigue, and lets them choose the story.

Using a YouTube TrueView format, Biborg linked several videos with endcards that propose different choices to users, giving them the possibility of selecting Leon or Claire and what they’d like them to go through. It’s one of the first multiple-choice Trueview ads in the video game sector and it allows users to dive into the latest installment of the cult survival horror game, and choose their own 1.5 minute story. The immersive experience brings users into the story, inviting them to uncover different scenes within the game, and ultimately order a copy.

We worked with Capcom to capture the gameplay, as we wanted to create an immersive and active experience with our YouTube Trueview placement. Twisting the conventional use of YouTube end cards, viewers were invited to follow either Leon or Claire to discover RPD from their selected character's own point of view. We used paid placements to reach many different types of gamers, inviting our most engaged audiences to go further and discover multiple different adventures that lie ahead in the game. We’re delighted with the results: 33% of the people who’ve watched the ad chose to continue the experience: quite high for a paid media campaign, and 85% chose to continue to the end.
Kais Ali Benali UK Managing Director, Biborg.

It’s been a great experience working with Biborg on this campaign and these Interactive Trueview ads in particular were perfect for depicting the story choices you’ll have to make in our game.
Stefano Barolo, UK & EMEA Brand Manager, Capcom.

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